Project Preview

SAGAR SHRESTHA

GAME DESIGNER // WORLD BUILDER

I don't just build games; I engineer panic, tension, and release. My design philosophy was forged on construction sites in Nepal and inside immersive exhibits in Berlin—I know how physical spaces manipulate human emotion. Now, I bring that exact rigor and theatrical weight to digital mechanics. Every mechanic is a calculated choice. Every constraint is intentional.

[VIEW RESUME]

© 2024 Sagar Shrestha. (Tip: Try the Konami Code)

THE ARCHIVE

DESIGN MANIFESTO

  • RULE 1: DESIGN IS PROBLEM SOLVING Game design isn't just art with code; it's constantly questioning the 'Why/Where/Who' behind every choice. A design document is a guideline to solve problems, not a rigid script.
  • RULE 2: RUTHLESS SCOPING I believe in focusing on a single core mechanic to absolute perfection rather than building a bloated vertical slice. True scoping is realizing exactly what can be perfected within a strict timeframe.
  • RULE 3: THEATRICAL GAMEPLAY A creator always leaves a fingerprint. My love for heavy metal and cinema directly influences my desire to build heavy, ambient, and highly theatrical interactive experiences.
  • RULE 4: GAMES AS A VOICE Games are far more than pixels on a screen or 'guns and action'. They are therapeutic mediums, self-identities, visual masterpieces, and platforms to voice a cause.

PAST LIVES & INFLUENCES

My perspective as a game designer wasn't born from playing games alone. It was forged on construction sites in Nepal and inside immersive exhibits in Berlin. Every role I've taken has been a masterclass in human psychology, spatial flow, and managing user expectations in the real world.

  • Controller - IKONO Sep 2024 - Present
    Coordinated the execution and iteration of immersive, interactive exhibits focused on multi-sensory user engagement. Collaborated with multidisciplinary teams to optimize visitor flow and spatial storytelling.
  • CAD Drafter - Building Design Authority Pvt. Ltd. Mar 2019 - Aug 2019
    Designed and modeled municipal pipeline networks using AutoCAD. Produced detailed technical drawings and hydraulic schematics, coordinating with civil engineers for sustainable urban planning.
  • Company Owner - Aakhi Jyaal Construction Feb 2017 - May 2019
    Founded and led a multidisciplinary firm. Oversaw end-to-end project lifecycles from conceptual design and 3D visualizations to technical drafting. Delivered over 20+ successful architectural projects.
  • Site Project Manager & CAD Designer - Shixitang Ramagram Foundation Nov 2013 - Jan 2019
    Created architectural blueprints and 3D renderings for a China–Taiwan-funded school infrastructure project in rural Nepal. Promoted to Site Manager, successfully overseeing on-site construction.
  • Administrative Assistant - Lumbini Bamboo Resort Aug 2012 - Jun 2013
    Supported front-desk operations, booking logistics, and vendor communication for a hospitality business catering to eco-tourism.

THE ARSENAL

My toolset spans physical and digital realities. I build for global audiences across multiple disciplines.

  • Design & Prototyping Game Mechanics Design, Rapid Prototyping, Architecture & Flow Modeling (Miro), Technical Documentation (GDD).
  • Game Engines & 3D Unity (C# Scripting), Unreal Engine, Blender.
  • 2D Art & Visuals Aseprite, Adobe Photoshop, Pixel Art Animation.
  • Engineering & Architecture AutoCAD, Civil 3D, Geographic Information Systems (GIS), 3D Visualization.
  • AI & Emergent Design AI-assisted workflows, Prompt Engineering, Generative AI for rapid ideation, Emergent Systems Design.
  • The Lingua Franca English (Full Professional), German (Limited Working / B1), Nepali (Native).

LET'S TALK.

[ HIRE ME ]

sagar.shrestha23@gmail.com

Based in Berlin, Germany

CURRENTLY PLAYING: Hollow Knight

CURRENTLY ANALYZING: Coyote-time jump windows & hit-stop mechanics.