SAGAR SHRESTHA
GAME DESIGNER // WORLD BUILDER
I don't just build games; I engineer panic, tension, and release. My design philosophy was forged on construction sites in Nepal and inside immersive exhibits in Berlin—I know how physical spaces manipulate human emotion. Now, I bring that exact rigor and theatrical weight to digital mechanics. Every mechanic is a calculated choice. Every constraint is intentional.
[VIEW RESUME]THE ARCHIVE
- BOOM MINER [CASE STUDY] Mechanics Design
- Hell Minion [CASE STUDY] Top Down Survival
- Berlin Berlin!! [CASE STUDY] GB Palette Interactive
- CrowdSurfer [CASE STUDY] 1-Button Runner
- Gravity Switcher [CASE STUDY] Perspective Puzzle
- Guidance [CASE STUDY] Speech-Driven Maze
- The New Dress [CASE STUDY] Interactive Fiction
DESIGN MANIFESTO
- RULE 1: DESIGN IS PROBLEM SOLVING Game design isn't just art with code; it's constantly questioning the 'Why/Where/Who' behind every choice. A design document is a guideline to solve problems, not a rigid script.
- RULE 2: RUTHLESS SCOPING I believe in focusing on a single core mechanic to absolute perfection rather than building a bloated vertical slice. True scoping is realizing exactly what can be perfected within a strict timeframe.
- RULE 3: THEATRICAL GAMEPLAY A creator always leaves a fingerprint. My love for heavy metal and cinema directly influences my desire to build heavy, ambient, and highly theatrical interactive experiences.
- RULE 4: GAMES AS A VOICE Games are far more than pixels on a screen or 'guns and action'. They are therapeutic mediums, self-identities, visual masterpieces, and platforms to voice a cause.
PAST LIVES & INFLUENCES
My perspective as a game designer wasn't born from playing games alone. It was forged on construction sites in Nepal and inside immersive exhibits in Berlin. Every role I've taken has been a masterclass in human psychology, spatial flow, and managing user expectations in the real world.
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Controller - IKONO Sep 2024 - PresentCoordinated the execution and iteration of immersive, interactive exhibits focused on multi-sensory user engagement. Collaborated with multidisciplinary teams to optimize visitor flow and spatial storytelling.
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CAD Drafter - Building Design Authority Pvt. Ltd. Mar 2019 - Aug 2019Designed and modeled municipal pipeline networks using AutoCAD. Produced detailed technical drawings and hydraulic schematics, coordinating with civil engineers for sustainable urban planning.
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Company Owner - Aakhi Jyaal Construction Feb 2017 - May 2019Founded and led a multidisciplinary firm. Oversaw end-to-end project lifecycles from conceptual design and 3D visualizations to technical drafting. Delivered over 20+ successful architectural projects.
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Site Project Manager & CAD Designer - Shixitang Ramagram Foundation Nov 2013 - Jan 2019Created architectural blueprints and 3D renderings for a China–Taiwan-funded school infrastructure project in rural Nepal. Promoted to Site Manager, successfully overseeing on-site construction.
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Administrative Assistant - Lumbini Bamboo Resort Aug 2012 - Jun 2013Supported front-desk operations, booking logistics, and vendor communication for a hospitality business catering to eco-tourism.
THE ARSENAL
My toolset spans physical and digital realities. I build for global audiences across multiple disciplines.
- Design & Prototyping Game Mechanics Design, Rapid Prototyping, Architecture & Flow Modeling (Miro), Technical Documentation (GDD).
- Game Engines & 3D Unity (C# Scripting), Unreal Engine, Blender.
- 2D Art & Visuals Aseprite, Adobe Photoshop, Pixel Art Animation.
- Engineering & Architecture AutoCAD, Civil 3D, Geographic Information Systems (GIS), 3D Visualization.
- AI & Emergent Design AI-assisted workflows, Prompt Engineering, Generative AI for rapid ideation, Emergent Systems Design.
- The Lingua Franca English (Full Professional), German (Limited Working / B1), Nepali (Native).
LET'S TALK.
sagar.shrestha23@gmail.com
Based in Berlin, Germany
CURRENTLY PLAYING: Hollow Knight
CURRENTLY ANALYZING: Coyote-time jump windows & hit-stop mechanics.